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About the Author

Jim Sachs

Hi, I'm Jim Sachs (pronounced "Sax"). I've received a large amount of e-mail since I started this site in August of 2000, and many people have asked what kind of background I have had which led up to the creation of the Aquarium.

I was born in California in 1949, and grew up in the San Fernando Valley, north of Los Angeles. In college, I concentrated mainly on architecture. After college, I went into the Air Force for six years as a pilot, flying C-141 Starlifters.

In the early '80s, I got into computers with the Commodore 64, bought some books on 6502 machine language, and began writing games. I've had no actual training in programming, and though I've been forced to do quite a lot of it, the artistic side of computers is what has always captivated me.

My current plan is to create a series of four simulators in the SereneScreen series over the next four years, then start making movies before I'm too old :)


Recently, my friend Michael Crick asked me to create some new interface graphics for his game WordZap. Mike has spent years refining this product, and there is no better word game on the market. It's fun, educational, and highly addictive. Find out more about WordZap at http://www.wordzap.com.


In 1995, I began the biggest project of my software career, the creation of 3D software for a bicycle training device called the CompuTrainer. I spent over 3 years on this, and the results were worth it. People ranging from Robin Williams to the U.S. Olympic Cycling Team use it for their indoor training. More info about the CompuTrainer can be found at http://www.computrainer.com.

Saucer Attack for the Commodore 64 was the first game I wrote. I marketed it by mail-order, and had fairly good success with it. It got some great reviews in the C-64 magazines.

My second effort, Time Crystal, never made it past the demo stage. Rampant piracy drove me out of the Commodore 64 market, and I switched to the Amiga as soon as it was released.


I spent a few months experimenting with the Amiga, the first real graphics computer for the consumer market, using the primitive drawing programs that were available at the time (does anyone remember Graphicraft?)


The experiments I did on the Amiga led to a job doing the graphics for the first Cinemaware game, Defender of the Crown.  It went on to sell a bajillion units...


In the late '80s, I did some magazine covers, book covers, and travelled around the country giving seminars on Amiga graphics.

Most people don't realize that Commodore was the first company to release a CD-ROM game machine. Their CDTV system was based on the Amiga, and beat the competition by nearly a year. I did the internal graphics and user interfaces.



Commodore commisioned me to do a new version of Defender of the Crown just for CDTV, sort of a Director's cut. I spent two years programming it, writing a new musical score, and adding new graphics. I even managed to put translations of the game in 5 languages on the same CD. Sadly, Commodore went out of business before it could go into worldwide release.

A fellow named Jeff Palmer runs a web site which displays some more of my old artwork. You can find it here.

There's also an interview at radeonic.com.